Bugbear Warlord. You were a military leader in your old raiding party, a respected veteran, and your skill in combat makes it so that you can take 2 actions!
Shock Trooper! You are at your deadliest on your initial charge. You have advantage on all attack rolls and +15 ft of movement the first round in combat.
Surprise Attack. You are a great hunter and ambusher. If the Bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 13 (2d12) damage from the attack.
Gruesome. When you kill a creature with an attack it effects the moral of your enemies. All enemies within a 10 ft radius from the dead creatures loses 1 AC until the start of your turn. (This effect can stack!)
Long-Limbed. Bugbears are known for their long reach. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. (This is already calculated into the attacks.)
You get 2 Actions, 1 Bonus action and 1 Reaction per turn. All options will be explained under Actions, Bonus Actions and Reactions.
(Grapple, Help, Hide, Search, Shove, Use an Object.)
Wardance. When you are in the heat of battle you can choose to focus on defense, twirling your chained morningstar around you, granting you +3 AC against melee attacks until the start of your next turn.
The Bugbear Striker can make the following attacks using her Chained Morningstar:
1 Action:
Smash: Melee Attack. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 16 (2d8 + 7) bludgeoning damage.
Swing: Melee Attack. Melee Weapon Attack: +3 to hit, 15 feet cube target area (from Bugbear Striker). Hit: 11 (1d8 + 6) bludgeoning damage.
Twirl: Melee Attack. Melee Weapon Attack: +2 to hit, 10 ft radius (from Bugbear Striker). Hit: 11 (1d8 + 6) bludgeoning damage.
2 Actions:
Arc-Swing: Melee Attack. Melee Weapon Attack: +4 to hit, 10 feet x 25 feet target area (from Bugbear Striker). Hit: 19 (2d12+6) bludgeoning damage. Critical hit on 19 or 20!
Shattering-Twirl: Melee Attack. Melee Weapon Attack: +3 to hit, 10 ft radius (from Bugbear Striker). Hit: 11 (1d8 + 6) bludgeoning damage. Enemies hit lose 1 AC permanently!
2 Actions & 1 Bonus Action:
Overhead Death-Smash: Melee Attack. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 31 (3d20) bludgeoning damage. Enemies hit lose 2 AC permanently! Critical hit on 19 or 20!
Fling: Ranged Attack. Ranged Weapon Attack: +6 to hit, range 40 ft., 1 target. Hit: 25 (2d20+4) bludgeoning damage. Enemies hit are pushed back 10 ft.
Shocking Presence (2/Day). The Shock Trooper puts enemies into shock and panic. Once the Bugbear kills a target it can use a bonus action to force all enemy creatures within 30 ft to make a Intelligence saving throw (against save DC 14). If it fails, the creature is stunned for the 1 turn.
Terrifying Roar (2/Day). The Bugbear Striker lets out a terrifying roar as a bonus action. All enemy creatures within 30 ft must make a Wisdom saving throw (against save DC 14). If it fails, the creature loses 5 ft of movement for 2 turns.
Bestial Strength. You push your bestial strength to its boundaries. After hitting with an attack the Bugbear Striker can use a bonus action to force the target to make a Strength saving throw (against save DC 14). If it fails, the target is pushed 5 ft to a direction of your choice.
Chained. You try to capture a creature of size large or smaller with your chain. After hitting with an attack the Bugbear Striker can use a bonus action to force up to 2 targets to make a Dexterity saving throw (against save DC 14). If it fails, the target is grappled.
Bugbear Frenzy (2/Day). If you take damage that brings you to less than 12 Hit Points then you can use your reaction to make 2 actions, 1 bonus action and 1 movement.
Opportunity Attack. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach
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