Mimicry. Breezy can mimic any sounds he has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check.
Evasion. When he's subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead take no damage if he succeeds on the saving throw, and only half damage if he fail.
Spellcasting. Breezy is a 2nd-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +5 to hit with spell attacks). Breezy has following spells prepared:
Cantrips (at will): light, [Tooltip Not Found], thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary
2nd level (2 slots): levitate
Flurry of Blows. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 3) bludgeoning damage.
Deflect Missiles. He can deflect or catch the missile when he's hit by a ranged weapon attack. The damage is reduced by 1d10 + 12.
Patient Defense. He can take the Dodge action as a bonus action on his turn.
Step of the Wind. He can take the Disengage or Dash action as a bonus action on his turn, and his jump distance is doubled for the turn.
Slow Fall. He can use his reaction when he falls to reduce any falling damage he takes by 40.
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