Medium Undead, Neutral Evil
Armor Class 13 Natural
Hit Points 24 (3d10 + 3)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws CON +5
Skills Perception +2
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Condition Immunities Frightened, Stunned, Unconscious
Senses Blindsight 20 ft, Passive Perception 10
Languages Only languages it knew in life
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Burning Aura. The Cinderwight deals 6(2d6) fire damage to all beings, except other Cinderwights within 5 feet at the start of their turn.

Actions

Burning Slam. The Cinderwight hits with a burning fist.

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d6) bludgeoning damage and 6 (2d6) fire damage. 

Reactions

Explosive Death. When a Cinderwight is reduced to 0 hit points, it explodes in a fiery explosion. All creatures within 10 feet take 9 (3d6) fire damage. A DC 13 Dex save can reduce the damage by half.

Description

A Cinderwight is created by the sparkdust remaining in a humanoid creature that dies from the disease Sparklung. After the inflicted creature dies, the sparkdust in its body animates the corpse as an unintelligent undead. Cinderwight instinctively defend deposits of sparkstone, making mining the ore a dangerous proposition.

Monster Tags: undead

Habitat: DesertGrassland

VikingMeeple

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