Ash cloud: When an ash golem takes damage it produces a ash cloud that makes you huff and puff. Creature within 5 feet (1.5m) of the golem must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute.
Don´t set them on fire!: If by any chance you set your Ash Golem on fire its starts burning (residual coal pices!). Creature within 5 feet (1.5m) of the golem must succeed on a DC 10 Dexterity saving throw or gain 1d4 fire damage
Action Name: It moves, lets hit it!
Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5ft. (1.5m) target.
Hit: 4 (1d6 + 1) bludgeoning damage.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Ash golems are easily produced from any kind of fire residue. Just take the ash and coal leftovers to build and animate your little helper. Using them indoors will result in unhappy hosts. They tend to leave ashy foot and fingerprints everywhere.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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6/30/2022 4:07:05 PM
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4
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1
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1
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Coming Soon
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