Pathfinder. On each of its turns, the Church Spear can use a bonus action to take the Dash, Disengage, or Hide action.
Unrelenting Pursuer. The inquisitor has advantage on attack rolls against frightened creatures.
Innate Spellcasting. The Church Spear’s innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:
At will: dispel magic, branding smite, detect magic, sending, word of radiance
3/day: fear, zone of truth, locate creature, geas
Multiattack. The Church Spear makes two melee attacks. It may instead use an action to demand Sacred Penance.
Shining Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage and 6 (1d8 + 2) radiant damage.
Mark for Judgement. As a bonus action, the Church Spear chooses one creature it can see within 60 ft and mystically marks it as the quarry of the Church Spears. While the creature is marked, Church Spears may teleport to that creature instead of using their normal movement. When a Church Spear teleports to the marked creature, it must succeed a DC 16 Wisdom saving throw or become frightened. When a Church Spear hits the quarry, it takes an additional 4 (1d8) radiant damage. Only one creature may be marked as a quarry. If the quarry drops to 0 hit points, the Church Spear can use a bonus action on a subsequent turn to mark a new creature.
Sacred Penance. The Church Spear chooses a frightened creature within 30 ft of it. That creature must make a DC 17 Will saving throw. If they fail, the Church Spear chooses between Attack or [Tooltip Not Found]. The affected target cannot take that action and takes 9 (3d6) psychic damage. The affected target also falls to its knees, reducing its movement to 0 feet. This effect lasts until the end of the creature's next turn and the affected creature is no longer frightened. Creatures affected by this cannot be affected by it again for 1 minute.
Shining Riposte. The Church Spear adds 3 to its AC against one melee attack that would hit it. To do so, it must see the attacker and be wielding a melee weapon. If the affected creature's hit roll 6 or more less than the Church Spear's AC, the creature makes DC 15 will save. If it fails, it is blinded for its next turn.
Previous Versions
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6/27/2022 10:04:23 PM
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