Armor Class
11
(leather armor)
Hit Points
32
(5d8 + 10)
Speed
30 ft.
STR
15
(+2)
DEX
11
(+0)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Skills
Intimidation +2
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The airship crewman has advantage on an attack roll against a creature if at least one of the crewman's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The airship crewman makes two melee attacks.
Moon-Touched Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Description
Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
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