Medium Humanoid, Lawful Good
Armor Class 18 (Plate, Shield)
Hit Points 95 (20d8 + 15)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws WIS +5, CHA +7
Skills Athletics +14, Persuasion +17
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 12
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

Aura of Protection. The cowboy paladin has an aura of protection. Creatures within 10 feet of the paladin that are friendly to it have resistance to all damage.

Aura of Courage. The cowboy paladin has an aura of courage. Creatures within 10 feet of the paladin that are friendly to it can't be frightened.

Divine Sense. The cowboy paladin can sense the presence of evil within 60 feet of it.

Lay on Hands. The paladin can use its action to heal a creature that it can see within 60 feet of it. The paladin can restore up to 25 hit points. 

Gunmaster. The paladin is a master of firearms and can use any gun with proficiency.

Actions

Multiattack. The paladin makes two attacks with its guns.

Gun. Ranged Weapon Attack: +5 to hit, reach 150 ft., one target. Hit: 11 (2d6+4) piercing damage.

Description

The cowboy paladin is a master of firearms, and uses their guns to protect the innocent and vanquish evil. They are a force to be reckoned with on the battlefield, and his enemies fear their accuracy and precision.

Note: All of the stats, actions, traits and the description were generated by OpenAi. 

Habitat: Urban

JohnReaper

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