Medium Monstrosity
Armor Class 12 Natural Armor
Hit Points 34 (4d12 + 8)
Speed 30 ft.
STR
16 (+3)
DEX
9 (-1)
CON
14 (+2)
INT
8 (-1)
WIS
6 (-2)
CHA
2 (-4)
Saving Throws STR +5, CON +4
Damage Resistances Bludgeoning
Condition Immunities Charmed
Senses Tremorsense 15 ft., Passive Perception 8
Languages All Can communicate non-verbally, only with its trainer.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Thick Hide. Rancor have incredibly thick skin, they have resistance to bludgeoning damage. 

Tremorsense. Rancor are able to detect subtle tremors in the ground/tunnels around them. This enhances their ability to hunt and track prey.

Actions

Attack. The Rancor may make one attack per round.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) slashing damage. 

Bite. Melee Weapon Attack: +5 to hit, range 5 ft., 1 target. Hit: 9 (1d10 + 3) piercing damage.

Bonus Actions

Consume. If the Rancor kills a target creature with its bite attack, the Rancor may ingest the target. When the Rancor eats a target creature, it may use its bonus action to regain 1d12 + 2 hit points as it swallows its pray whole. 

Description

Rancors are large semi-sentient reptilian carnivores native to Egypt, near the Nile River. Rancors were often seen as mindless, violent creatures due to their extensive use as fighters for the Pharaohs, and captured Rancors made to fight in the Roman Colosseum.

In combat, the rancor shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are Incapacitated, the defender can take any action of its choice, not just Dodge.

MikeJayBird

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