Large Swarm of Large beasts, Typically Neutral
Armor Class 16 (natural armor)
Hit Points 76 (1d8)
Speed 20 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
17 (+3)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +4
Skills Stealth +2
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning
Damage Immunities Acid
Condition Immunities Frightened
Senses Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Hold Breath. The crocodile can hold its breath for 45 minutes.

Submerged. The cragmaw dives in a swampy area as its action. Doubled move speed. Cannot attack till it uses surface action next turn. Untargetable when submerged. Can only swim when submerged.

Surface. The cragmaw surfaces and bites an enemy. Only usable if it dived last turn.

 

Actions

Bite. The cragmaw bites dealing 1 d8 damage + poison 1 d4 every turn for 3 turns. Cannot stack poison.

Walk. 25 ft

Swim. 35 ft

Reactions

if surprised, deals an extra d4 every attack for three turns

Lair and Lair Actions

The cragmaw's swamp is home to many crocodiles and also the cragmaw. The swamp is big and in a clearing. in swamp, all players have -1/2 move speed. In lair, if the cragmaw is killed or defeated, uncover a secret treasure with magic items. Two per person.

Monster Tags: Misc Creature

Habitat: Swamp

VineQuicksilver

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