Armor Class 21 Natural Armor
Hit Points 398 (33d8 + 250)
Speed 40 ft.
STR
16 (+3)
DEX
28 (+9)
CON
16 (+3)
INT
30 (+10)
WIS
26 (+8)
CHA
10 (+0)
Saving Throws DEX +17, INT +18, WIS +16
Senses Blindsight 20ft, Darkvision 120ft, Truesight 10ft, Passive Perception 35
Languages All
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Master of Inquisition. Alexis is a 20th level inquisitive Rogue and gains all relevant abilities related to this.

Mastery of Exploitation. Alexis's sneak attack damage is 13d6. on a successful sneak attack Alexis may reroll any damage dies that are 1's they must take the second roll regardless of the value. Additionally when Alexis makes a weapon attack with advantage roll 3 d20's instead of 2 

Truth Teller. Alexis will not lie but they can withhold information, answer questions vaguely or allow other to come to the wrong conclusion 

Innate Spellcasting. Alexis's spellcasting ability is Intelligence  (spell save DC 28, +18 to hit with spell attacks). Alexis can innately cast the following spells, requiring no components

At will: misty step

1/day each: demiplane; zone of truth; plane shift (on self)

Blade of the Six Heroes: Alexis wields one of the six blades of the heroes of Yurantel. Wielding the Sword of Time Cutting, Alexis gains the following benefits:

  • Alexis’s weapon attacks are considered magical
  • Three times per long rest Alexis may cast hold person (DC15) (as a free action) through the blade which activates on the next successful weapon attack made with the sword of time cutting. 
  • As an action Alexis may may leave a magical tear which upon coming into contact with any living being will do 2d8 + 26d6 + 11 these tears are invisible to all but the gods. Once they have done this 3 times they may not do so again until they travels to another plane of existence or journeys at least 200 years into the future. This ability also recharges after 100 years within any plane.

Avatar Form: Alexis is a Deity and as such the statistics given here represent there Avatar form which they can manifest on the material plane. When Alexis is reduced to 0 hit points they may not manifest there avatar form on the material plane for seven days. Furthermore, due to the nature of an avatar form, spells which attempt to alter Alexis's mind fail automatically.

Legendary Resistances (3/Day): If Alexis fails a saving throw, they can choose to succeed instead

Actions

Sword of the Heroes: Melee Weapon Attack: + 17 to hit, reach 5ft., one target. Hit:  (1d8 + 11) slashing damage. See Blade of the Six Heroes for additional effects

Legendary Actions

Alexis can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Alexis regains spent legendary actions at the start of her turn

Foreseen Strike. Alexis teleport's up to 30ft and makes an attack with the Blade of the Six Heroes. this attack cannot gain the benefits of insightful fighting.

Uncanny Insight. Alexis chooses one creature they can see and must make a contested insight/deception check, should Alexis win the creature is considered under the effects of insightful fighting.

Description

The Changeling is the Deity of Progress, watcher of the cycle. It is his job to turn day to night, spring to summer and month to year. Said to walk half cloaked in shadow, half shone in ever pure light Alexis is depicted as a caring but focused being, a lover of all things, even their ending. Alexis is said to be able to cease time, intervene in events which work against the pantheon and then allow the event to play out without obvious influence.

Like their deity the worshippers of Alexis walk fine lines, guiding just thieves and those who seek vengeance alongside the charitable and the driven. Many mortals claim to have seen the Changeling but only the most favoured by their deity have seen his face, sculpted in the shape of the Fey race he so loves. Those who have say his true face tells them of one thing the joy that sings in his heart.

The realm of Alexis is shared with the demi-deity Liarel, the deity’s wife, the watcher of the skene and of fate. Unlike the Gods Liarel may not manifest an avatar form as easily but is said to have manifested upon the material plane when servants of The Great Betrayer assaulted Alexis’ primary temple in Yurantel. Tales from day tell of a beauteous female form who could enforce the path of fate and drive those who displeased her to their ultimate end. All present declared that Liarel’s fury came from deeply devoted love, for such fury could be borne from little else.

Lair and Lair Actions

Alexis's lair is a demiplane that sits attached to the material plane though it is oft been known to move at the whim of its creator. the entrance to the demiplane presents itself as a arch or violent silver magic surrounded by flower for all the planes.

Lair Actions

On initiative count 20 (losing initiative ties), Alexis takes a lair action to cause one of the following effects; Alexis can’t use the same effect two rounds in a row:

  • Time magic condenses Creatures of Alexis's choice must Succeed a DC 20 Intelligence saving throw or lose there reactions until their next turn   
  • Alexis Casts Mirror image creating 1 illusory duplicate of himself

Regional Effects

The region containing a Alexis's lair is filled with time and planer magic, which creates one or more of the following effects:

  • Areas within 1 mile of the lair may see versions of Alexis which may help or hinder travelers to the DM's discretion these version will not fight and will fade out if attacked. 
  • Creatures who get within 1/2 mile of the lair must succeed a DC 18 intelligence check or become lost 

When Alexis moves, these effects fade over the course of 1d4 days.

Monster Tags: fey

Vrykolakas