Mind Shield. The Edijah has advantage on saving throws against being charmed or frightened.
Force-Enhanced Lungs. The Edijah can hold their breath for up to half an hour.
Spellcasting. The Edijah is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The Edijah has the following spells prepared:
Cantrips (at will): Friends, Eldritch Blast, Shocking Grasp, Mage Hand
1st level (4 slots): feather fall, Witch Bolt, jump, longstrider, catapult
2nd level (2 slots): hold person, suggestion, detect thoughts
3rd level (1 slots): lightning bolt
5th level (3 slots): Telekinesis
Multiattack. The Edijah makes two melee attacks.
Sun Blade. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 10 (1d8 + 6) radiant damage, extra 1d8 against undead. While holding the hilt of the Sun Blade, the Edijah can summon or dismiss the blade with a bonus action. The blade also sheds bright light in a 15-ft radius, and dim light for an additional 15 ft.
Deflect missile. The Edijah Agent reduces the damage of a ranged weapon attack by 1d10+8. If this reduces the damage to 0, the Edijah can catch the projectile and throw it back (ranged weapon attack, 20/60, 1 target, +8 to hit).
Description
Edijah are based on the Jedi from the Star Wars universe. They are worshippers of a mystical Force they believe permeates the entire universe. Many are skeptical of this Force, but it does grant them mystical abilities. They generally wear brown or tan cloaks and use Sun Blades as their weapons. They believe in maintaining balance in all things, generally adhering to a strict lawful neutral code.
Previous Versions
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12/28/2020 8:25:21 PM
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6/28/2022 8:31:05 PM
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