Armor Class
18
(natural armor)
Hit Points
52
(10d8 + 12)
Speed
25 ft.
STR
18
(+4)
DEX
11
(+0)
CON
15
(+2)
INT
1
(-5)
WIS
5
(-3)
CHA
3
(-4)
Damage Vulnerabilities
Acid
Damage Resistances
Radiant
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120ft., Tremorsense 20ft., Passive Perception 6
Languages
Primordial -- Primordial and the languages of its creator.
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Jaded. Every time the golem takes melee damage, the golem’s shards are shot toward a target in 5ft of range. The target must succeed a DC 12 Dexterity check or take the damage it dealt toward the golem dealt back toward them, the damage from the crystals is magical Piercing.
Actions
Multiattack. The armor makes two melee attacks, or two ranged attacks
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Precision Beam. Range weapon attack: +4 to hit, range 50/500 ft., one target. Hit: 6(1d8+2) Fire damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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6/28/2022 11:28:23 PM
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1
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2
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Coming Soon
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