Small Aberration, Unaligned
Armor Class 5 (Natural Armor)
Hit Points 5 (1d6 - 3)
Speed
STR
5 (-3)
DEX
4 (-3)
CON
20 (+5)
INT
1 (-5)
WIS
2 (-4)
CHA
1 (-5)
Saving Throws CON +8
Damage Immunities Poison
Senses Passive Perception 1
Languages
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Ticking Time Bomb. The crystalline aberration always goes last in the combat order.

Actions

Explosive Undoing. Melee Weapon Attack: -2 to hit, reach 10 ft., 4 targets. Hit: 2 (1d4) slashing damage. All targets must make a DC 12 Wisdom saving throw or be frightened by the crystalline aberration and the thing for the next round.

Unstable Resonance. RangedWeapon Attack: -2 to hit, range 5/10 ft., 1 target. Hit: 7(1d20 - 3) slashing damage plus 2 poison damage. The crystalline aberration dies after this attack.

literallyanak47

Comments

Posts Quoted:
Reply
Clear All Quotes