Tiny Dragon, Any Alignment
Armor Class 14 (natural Armor)
Hit Points 14 (4d4 + 5)
Speed 10 ft., Fly 20 ft.
STR
13 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws DEX +5
Skills Acrobatics +7
Damage Immunities Cold
Senses Blindsight 10 ft, Passive Perception 14
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Annoyingly Hard to hit. while flying, the Dragon can take the Dodge action as a Bonus Action.

 

Actions

bite. Melee Weapon Attack: +2 to hit, reach 1 ft., 1 target. Hit: 1 piercing damage. 

 

Cold Breath(recharge, 5/6). Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (2d4+1) piercing damage. 

Paralyzing breath(recharge, 5/6). Melee Weapon Attack: +2 to hit, reach 1 ft., 1 target. Hit: the target is paralyzed for 2d4 rounds.

 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a very tiny silver dragon. thats it.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticUrban

the_minmaxed_druid

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