Tiny Dragon, Any Non-Lawful Alignment
Armor Class 15 Natural Armor
Hit Points 20 (2d12 + 3)
Speed 20 ft., Fly 15 ft. (Poor)
STR
15 (+2)
DEX
10 (+0)
CON
17 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws DEX +2, CON +5, WIS +3
Skills Perception +10
Damage Resistances Cold
Senses Darkvision, Passive Perception 15
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Wounded Rage. When the Creature is less than half health, it adds on an extra 1d6 to all physical attacks. (This number increases as the creature matures, EX 1d8 for Small, 1d10 for Medium, 1d12 for Large etc)

Actions

Poisonous Blood. The Rathian Bloodline is venomous by nature. Creatures that are struck by physical attacks from Coal must make a Constitution Save (DC 13 + Con) or take an additional 1d4 Damage for the next 1d4 Rounds. This number increases as the creature matures (1d6 for Small, 1d8 for Medium and so on.)

Bite. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit:  1d8 + 2) Piercing damage. 

Tail Sweep Melee Weapon Attack: +2 to hit, reach 10ft., up to 3 targets. Hit:  1d6 + 4) Piercing damage. 

Ice Breath. Coal emits a barrage of Icy Wind which slices creatures with small glacial shards. Coal may be directed to either turn this wind in a focused torrent or a cone affecting the nearest 3 squares he is facing.

The focused Torrent allows Coal to breath in a singular line up to 30ft. Creatures in this line must make a Dexterity Save of 16, taking 3d6 damage on a failed save and half on a successful one. On a failed save, those affected must make a Balance check, DC 15 or fall prone. 

 

The cone attack allows Coal to quick exhale breath in the immediate area around them. Targets in this area must make a Dexterity Save of 16, taking 2d4 Damage on a failed save, and half on a successful one. Creatures within this cone must also make a Strength save of 15 or be knocked back 5ft. 

Legendary Actions

Legendary Action 1

Bewitching Gem (Costs 1 Actions). Harnessing the power of its Soul Gem, Coal is able to force targets within a 60ft range to forget who they were fighting and compel them to walk towards Coal, dropping their weapons as they do so. Coal can keep the gem active for up to 3 rounds, forcing targets to make a save each round however overuse may cause the Soul Gem to splinter and crack. Will Save DC 17

Description

A Rathian Wyrmling, descended from the extraplanar Wyverns known as the Azure Rathalos.

Coal carries the traits of its predecessors of hunting Wyverns, who only eat other monsters, harboring a strict carnivorous diet. Prideful and Inquisitive, Coal yearns to demonstrate the full extent of its capabilities and protect those that protect them in turn so that he may live up to his title as "King of the Sky."

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Sytry98989

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