Amphibious. The giant can breathe air and water.
Trance of 1000 Storms. The Giant is in a trance until a condition is met or they are touched . However if they are touched the person who made contact will be subject to Zeus’ Kiss.
Lightning Veins. While tranced and for the first hour after awaking from the trance their health and attack damage is doubled and their abilities are increased by 65.
Lightning Shield. While tranced the storm forms a electromagnetic shield blocking projectiles.
Multiattack. The giant makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (12d6 + 9) slashing damage.
Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (8d12 + 9) bludgeoning damage.
Lightning Strike (Recharge 5–6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (24d8) lightning damage on a failed save, or half as much damage on a successful one.
Spellcasting. The giant casts one of the following spells, requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17):
At will: detect magic, levitate, light
1/day each: control weather (cast as 1 action), water breathing
Unconsious rage. While the Giant is tranced they will target all organic life within 30 ft. Every 5 seconds the target will be struck dealing 4d10 lightning damage and must roll a DE 17 to dodge.
Zeus’ Kiss. If the tranced Giant makes contact with a creature the creature will make a CO 18 Saving throw if they fail they take 10d20 lightning, 5d20 thunder damage and 8d10 radiant damage. If they succeed they only take 5d20 lightning, 5d10 thunder and 4d10 radiant damage.
Previous Versions
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6/29/2022 7:58:08 AM
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7
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1
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5e
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Coming Soon
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6/29/2022 11:35:24 AM
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8
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1
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Coming Soon
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