Soak the soil. The chu can sink into the ground if it is on dirt, mud, sand, gravel, or any other porous surface and appear suddenly 10 feet away from its current location, ignoring any surface obstacles and attacks of opportunity.
stunning zap. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: (1d6 + 3) [lightning] damage.
Leap. RangedWeapon Attack: +0 to hit, range 15-20 ft., 1 target. Hit: (2d4 + 0) [bludgeoning] damage.
Instinctive Charge. A critical hit from a metal slashing or piercing weapon allows the chu to negate that damage if the attacker fails a constitution saving throw. The attacker then will take 1D4 lightning damage. Ranged attacks and wooden weapons pass through the electrical barrier effortlessly.
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Description
A gelatinous creature in the shape of an inverted water droplet, these creatures come in a variety of colors, and thus a variety of types. Red: attacks the same as all others, drops red chu jelly which can be brewed to a health potion. Green: Attacks normally, like the red one, but drops green chu jelly, which can be brewed into a green elixir. Blue: Constantly has an aura of electricity around it, so touching it with metal melee weapons won't work unless you succeed in a constitution saving throw. They drop Blue chu jelly, which can be brewed into the cure-all potion. Yellow: Attacks just like usual, particularly vulnerable to fire, and drops yellow chu jelly, which can act as a fuel. Purple: Only vulnerable to bludgeoning attacks unless exposed to sunlight, in which case it will be petrified, drops Purple chu jelly which can be brewed into the Chance elixir. Gold: This chuchu is constantly enveloped in electricity and is resistant to fire attacks, and it drops the Rare chu jelly, which can be brewed into the hearty potion.
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