Medium Beast, Unaligned
Armor Class 14
Hit Points 13 (3d6 + 4)
Speed 70 ft.
STR
12 (+1)
DEX
19 (+4)
CON
10 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +6
Skills Athletics +2, Perception +3, Stealth +6
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Smell and Vision. The cheetah has advantage on Wisdom (Perception) checks that rely on smell and vision

Pounce. If the cheetah moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the cheetah can make one bite attack against it as a bonus action.

Sprinter. The cheetah can take the Dash action as a bonus action. When the cheetah uses the Dash action, it's speed is tripled instead of doubled. If the cheetah uses its bonus action in this way, it has disadvantage on all saving throws until it's next turn.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 2) slashing damage.

Monster Tags: Misc Creature

Habitat: ForestGrassland

bootree700

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