Hold Breath. The lizardfolk can hold its breath for 20 minutes.
Multiattack. The lizardfolk makes two melee attacks, each one with the same weapon.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Buster sword. Melee Weapon Attack: +6 to hit, reach 6 ft., one target. Hit: 5 (2d20 +8) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heal:will heal 20 hit points.
Rage:gives the blue Lizardfolk +10 str and +10 con
Description
Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.