Medium Fey (Hag), Any Chaotic Alignment
Armor Class 14
Hit Points 130 (20d12 + 10)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
24 (+7)
INT
15 (+2)
WIS
18 (+4)
CHA
25 (+7)
Saving Throws WIS +7, CHA +10
Skills Arcana +7, Medicine +8
Damage Vulnerabilities Radiant
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 120ft, Passive Perception 16
Languages All
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Blood Magic. The Bloody hag has a special relationship with the power within blood, before casting a spell the Blood Hag can extract blood from herself or a willing creature that isn't a construct within 5ft. of her taking 1d4+3 necrotic damage. When this is done she can cast certain spells that have an asterisk on them(she cannot cast these spells without extracting blood). This effect also works if the hag is covered in blood 

Innate Spellcasting. The Blood Hag can cast certain spells a day, Its spellcasting ability is charisma (spell save DC 16, +6 to hit with spell attacks). The Blood Hag can cast the following spells

(at will): Shillelagh, Inflict Wounds*, Poison Spray, Blade Ward*, Bestow Curse

3/day each: Command, Hold Person, Warding Bond*, Charm Person, Speak with Dead*, Invisibility, Create Undead*, Vampiric Touch, Fear

1/Day each: Eyebite*, Blight, Darkness*

Salt Vulnerability. For every quarter pound of salt that touches the Blood Hag, the hag takes 2d4 + 4 fire damage 

Actions

Multiattack: The Blood Hag makes three claw attacks, alternatively the Blood Hag can replace in of the claw attacks with it's Blood Curdle ability 

Blood Curdle. The Blood Hag targets one creature that is below their hit point maximum within 30ft of it, this creature must make a DC 15 Constitution saving throw or take 20 (3d12) necrotic damage and they also gain two levels of exhaustion, if the creature succeeds they are immune to this effect for 24 hours

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 12 (3d4+5) slashing damage. 

Hemo Strike. RangedWeapon Attack: +3 to hit, range 20/40 ft., 1 target. Hit: 13 (3d4 + 6) necrotic damage.

Reactions

Blood Siphon. If a creature that is hostile to the Blood Hag within 30ft of her regains hit points through magic the Blood Hag regains half the amount of healing the creature regained

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Blood hags are the epitome of cruel, using the power of blood to hone their magic, they truly have mastered the power of hemomancy. Blood hags are rather beautiful compared to other hags with supple skin and long lushious hair, but their faces are always cruel and conniving. They have long black nails and blood red eyes. 

Blood hags have magic without the help of blood using their own blood in their body, however they can accomplish more powerful spells through the use of blood extracted from themselves or an ally. They tend to find childrens blood to be most potent and often disguise themselves as kind women who kidnap them to use in rituals. 

Blood hags loathe the use of divine light and shun it at all costs, that and salt, enough salt can burn a blood hags skin and weaken them, these are the only things they truly fear. This is because other forms of damage either bring blood outside of the hags body which is available for Spellcasting or are resistant flat out to it. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
6/29/2022 5:01:35 PM
3
1
5e
Coming Soon
6/29/2022 5:54:03 PM
0
1
--
Coming Soon

Monster Tags: Hag

Habitat: ForestSwampUnderdarkUrban

ThickGatorade

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