Large Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 40 ft.
STR
21 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
5 (-3)
WIS
3 (-4)
CHA
5 (-3)
Saving Throws CON +8
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Force
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Frightened, Paralyzed, Poisoned, Prone
Senses Blindsight 100 ft. (blind beyond this radius), Passive Perception 6
Languages Understands Common and Gnomish but can't speak. In addition, the battlesphere can telepathically communicate simple messages to any construct it can sense with its blindsight.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Charge. If the battlesphere moves at least 20 feet straight toward a target and then hits it with a crush attack on the same turn, the target takes an extra 14 (4d6) bludgeoning damage and must succeed on a DC 16 Strength saving throw or be knocked prone. 

Magic Resistance. The battlesphere has advantage on saving throws against magic.

Momentum. If the battlesphere moves at least 30 feet in a straight line, it can take the Dash action as a bonus action on its next turn, provided that it continues to move in a straight line.

Actions

Crush. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 26 (6d6 + 5) bludgeoning damage.

Missile. Ranged Weapon Attack: +4 to hit, range 200 ft., one target. Hit: 10 (2d8 + 1) bludgeoning damage plus 14 (4d6) fire damage. After the battlesphere uses this attack, roll a d4. On a 1, the battlesphere has no more missiles to launch.

Rolling Destruction (Recharge 5-6). The battlesphere moves up to its speed in a straight line. During this movement, the battlesphere can move trough medium or smaller creatures' space and doesn't cause opportunity attacks. Each creature in a space that the battlesphere moves through must make a DC 16 Dexterity saving throw, taking 35 (10d6) bludgeoning damage and being pushed up to 20 feet away from the battlesphere on a failed save, half that amount and not being pushed on a successful one.

Description

First created by Gnomish inventor Jetix Devol as a sentinel to guard narrow passages, the battlesphere was gradually modified and augmented to serve as an attacker and eventually a siege engine when the patent was purchased by one Dwarven warlord. The battlesphere is a giant sphere of metal, typically made from bronze, which can shoot jets of steam from exhaust pipes in key points on its surface to speed up or slow down. A battlesphere possesses a special hatch on its side, which it can open to reveal a launcher barrel from which it hurls shells that explode in a burst of flame upon landing. A battlesphere is a force to be reckoned with on the battlefield due to its sheer destructive potential and ability to communicate with constructs around it to organize coordinated attacks.

Monster Tags: construct

Habitat: Urban

TheGratestPeasent

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