Large Monstrosity, Unaligned
Armor Class 17 (natural armor)
Hit Points 164 (17d12 + 40)
Speed 25 ft., Swim 50 ft., Fly 60 ft.
STR
20 (+5)
DEX
14 (+2)
CON
19 (+4)
INT
4 (-3)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws CON +8
Skills Perception +5, Stealth +6
Damage Resistances Necrotic, Slashing
Condition Immunities Exhaustion
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Keen Sight and Smell. The crocodowl has advantage on Wisdom (Perception) checks that rely on sight or smell.

Hold Breath. The crocodowl can hold its breath for 30 minutes.

Actions

Multiattack. The crocodowl makes two attacks: one with its beak and one with its tail.

Beak.Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 7) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the  crocodowl can't bite another target.

Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone

Description

A monstrous cross between giant owl and crocodile, a crocodowl’s reputation for ferocity and aggression makes it one of the most feared predators of the wild.

Previous Versions

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2/28/2019 2:46:18 AM
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Habitat: Swamp

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