Large Monstrosity, Typically Chaotic Evil
Armor Class 18 Plate Armor
Hit Points 90 (9d8 + 45)
Speed 30 ft.
STR
20 (+5)
DEX
11 (+0)
CON
20 (+5)
INT
16 (+3)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws DEX +3, WIS +4, CHA +7
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 120Ft, Passive Perception 13
Languages Understands common but cannot speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The death knight has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The death knight makes three longsword attacks.

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10(1d8 + 5) slashing damage, or 11 (1d10 + 5) slashing damage if used with two hands.

Previous Versions

Name Date Modified Views Adds Version Actions
6/29/2022 9:00:18 PM
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Stargamer509

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