Armor Class
15
mage armor
Hit Points
99
(18d8 + 18)
Speed
30 ft., Fly 30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
20
(+5)
WIS
15
(+2)
CHA
16
(+3)
Saving Throws
DEX +5, INT +8, WIS +5
Damage Resistances
Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses
Passive Perception 12
Languages
Aarakocra, Celestial, Common, Draconic, Giant Eagle, Primordial
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Magic Resistance.
Ravenspell has advantage on saving throws against spells and other magical effects.
Actions
Dagger.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting.
Ravenspell is an 18th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): Eldritch Blast, light, mage hand, prestidigitation, shocking grasp, Vicious Mockery
1st level (4 slots): detect magic, identify, mage armor*, magic missile, Alarm
2nd level (4 slots): detect thoughts, mirror image, misty step
3rd level (4 slots): counterspell, Fireball, lightning bolt, Bestow Curse
4th level (3 slots): banishment, fire shield, stoneskin, Greater Invisibility, Blight*
5th level (3 slots): cone of cold, scrying, wall of force, Mislead, Dominate Person
6th level (2 slot): globe of invulnerability, Create Undead
7th level (1 slot): teleport
8th level (1 slot): Power Word Stun*
9th level (1 slot): time stop, Power Word Kill
* The archmage casts these spells on itself before combat.
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