Limited waterbreathing: The croxolotl can breath under water for 5 hours.
Regeneration: The croxolotl regenerates 1d4 HP each round. Fire damage disables this trait for 1d3 rounds.
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 3) piercing damage, and the target is grappled (escape DC 12). The Croxolotl can't bite another target.
Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target not grappled by the croxolotl. Hit: 5 (1d8 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Regrow Limbs: If the Croxolotl is under 20 HP it can use a bonus action to regenerate 2d10+5 HP. This ability can be used once per day.
Previous Versions
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6/30/2022 8:38:17 AM
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6/30/2022 8:44:33 AM
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