Armor Class
12
Hit Points
12
(2d12)
Speed
30 ft.
STR
12
(+1)
DEX
15
(+2)
CON
6
(-2)
INT
2
(-4)
WIS
2
(-4)
CHA
16
(+3)
Saving Throws
CHA +5
Skills
Athletics +4, Intimidation +4, Performance +4, Persuasion +4
Senses
Passive Perception 5
Languages
Common
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Seduce. Gives the target disadvantage on their next Saving throw
Friend zone. If a Enemy gets too close to the ***** (5 feet) they must roll a CH 12 saving throw or take 2d10 emotional damage
Actions
***** Slap. Target must roll a 16 ST/DE/AG/AC roll otherwise they take 1d8 bludgeoning damage
Passive aggression. The target must roll a Intimidation 13 if successful and is dealt 1d4 damage and must make a CH saving Theo or will take 1d4 poison damage for 5 minutes
Comments