Large Giant, Chaotic Evil
Armor Class 17 Half Plate
Hit Points 101 (12d12 + 21)
Speed 40 ft.
STR
21 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
7 (-2)
CHA
7 (-2)
Saving Throws STR +8, CON +7
Skills Athletics +12, Intimidation +6
Damage Resistances All damage but Force, Radiant, and Psychic
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Giant
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Reckless Whilst raging the Ogre can make all attacks reckless, granting advantage to all melee attacks. All attacks against the ogre are at advantage till its next turn following this action

Actions

 

Multi attack  The Ogre makes 3 Attacks

Great Axe. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 13 (2d12 + 6) Slashing damage.

Javelin. Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d10 + 6) piercing damage.

Bonus Actions

Rage As a bonus action the Ogre can enter a rage. The Ogre has resistance to all damage except force, radiant, psychic when raging including magical weapons

 

Description

Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Tiberius_Reaper

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