Medium Construct, Any Alignment
Armor Class 18 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 25 ft.
STR
14 (+2)
DEX
2 (-4)
CON
13 (+1)
INT
12 (+1)
WIS
3 (-4)
CHA
1 (-5)
Damage Vulnerabilities Acid
Damage Immunities Poison, Psychic, Radiant
Senses Passive Perception 6
Languages Common The language of it's master.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The automaton is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the automaton must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the automaton remains motionless, it is indistinguishable from a bronze statue.

Actions

Multiattack. The automaton makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Description

An automaton is a magical machine, which was once foraged out of bronze, had gears fixed into its hollow body, and had been brought to life by powerful magic. An automaton obeys its maker's commands even to destruction. Even though it has thoughts and feelings, an automaton is built to be a servant, so it serves its maker faithfully. If the maker of an automaton dies, and the automaton remains, the automaton is free, unless the maker left lingering commands.

Previous Versions

Name Date Modified Views Adds Version Actions
6/30/2022 1:57:54 PM
4
3
1
Coming Soon

Monster Tags: constructhumanoid

FiddlerSi09

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