Medium Humanoid (Human), Neutral
Armor Class 14 (hide)
Hit Points 90 (12d8 + 36)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws DEX +5, CON +6, WIS +8
Skills Nature +3, Perception +8, Survival +8
Senses Passive Perception 18
Languages Common, Druidic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Siege Monster. The druid deals double damage to objects and structures.

Speak with Beasts and Plants. The druid can communicate with beasts and plants as if they shared a language.

Spellcasting. The druid is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, sapping stingthorn whip

1st level (4 slots): animal friendship, detect magic, healing word, inflict wounds

2nd level (3 slots): augury, flame bladelesser restoration, spike growth

3rd level (3 slots): animate deadmass healing word, mass healing word

4th level (3 slots): dominate beastfreedom of movement, guardian of nature

5th level (2 slots): commune with naturedispel evil and good, reincarnate

6th level (1 slot): bones of the earthtransport via plants

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Change Shape. The druid magically polymorphs into a beast form—fox, mountain goat, owl, or wolf—or back into its humanoid form. Any equipment it is wearing or carrying is absorbed or borne by the beast form (the druid’s choice). It reverts to its humanoid form when it dies. The druid’s statistics are the same in each form, except if noted in this stat block.

Darfer

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