Medium Fiend (Any Race, Human), Neutral Evil
Armor Class 13
Hit Points 36 (36d10)
Speed
STR
16 (+3)
DEX
10 (+0)
CON
10 (+0)
INT
15 (+2)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws WIS +5
Damage Vulnerabilities Lightning
Damage Immunities Necrotic
Senses Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Red or blue. this will allow the Aka manto to block an escape until the question is answered if chosen red it will use physical attacks, blue being spells, and yellow being a mixture of both types of attacks.

Spellcasting. The [Aka manto] is a 2-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (6 slots): [Deadly water],

You hurl a bubble of highly pressurized water. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Actions

 

Slaughter; slaughter knife 2d6 +3 slashing ]damage. 

 

Reactions

which paper: if the adventurer tries to disengage roll a dexterity saving throw if succeeds the Aka manto will appear right in front of the adventurer

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demonundead

Thedude765

Comments

Posts Quoted:
Reply
Clear All Quotes