Small Elemental
Armor Class 15 Natural armor
Hit Points 5 (1d6 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 1
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shared Pain. As the Corrupt Spirfin dies, it enters one weapon or item, giving it +2 against Spell casters, so the Corrupt Spirfin can get revenge on the ones who created it. Once this weapon kills a spell caster however, the corrupt spirfin leaves it forever

Actions

Corrupt. The Corrupt Spirfin spreads its corrupt soul to someone 5 ft. away, no modifiers to hit, on a hit the target takes 2d6 necrotic damage and the Corrupt Spirfin takes 1 damage

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A very unstable cloud of gas in the rough shape of a humanoid

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Reading_Dragon

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