Shared Pain. As the Corrupt Spirfin dies, it enters one weapon or item, giving it +2 against Spell casters, so the Corrupt Spirfin can get revenge on the ones who created it. Once this weapon kills a spell caster however, the corrupt spirfin leaves it forever
Corrupt. The Corrupt Spirfin spreads its corrupt soul to someone 5 ft. away, no modifiers to hit, on a hit the target takes 2d6 necrotic damage and the Corrupt Spirfin takes 1 damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A very unstable cloud of gas in the rough shape of a humanoid
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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