Medium Humanoid (Bullywug), Neutral Evil
Armor Class 13 (hide armor)
Hit Points 28 (4d8 + 2)
Speed 20 ft., Swim 40 ft.
STR
12 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
7 (-2)
Skills Nature +2, Stealth +3
Senses Passive Perception 12
Languages Bullywug
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The bullywug can breathe air and water.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Spellcasting. The bullywug shaman is a 1st level caster. It's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The bullywug shaman has the following spells prepared:

Cantrips (at will): druidcraft, infestation, produce flame, shillelagh

1st Level (2 slots): faerie fire, entangle

Actions

Multiattack. The bullywug makes two melee attacks: one with its bite and one with its spear.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.

Shillelagh. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage.

Habitat: Swamp

DekoTheStrongest

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