See through wind: Balthazar can shoot incredible distances up to 5 miles in open space and up to 1800 ft. in close ranges.
Archer's trance: Balthazar enters a druidic trance that allows him to use See through wind.
Spellcasting: Balthazar has the following spells prepared.
[Awaken] [Control winds] [Maelstrom] [Swift Quiver] [Tree Stride] [Heroes feast] [Control weather] [Tsunami] [Storm of Vengeance]
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 16 (1d6 + 3) [slashing] damage.
Far seers bow: Ranged Weapon Attack: +19 to hit, range 5 miles/1800 ft., 1 target. Hit: 60 (12d8 + 17) [Piercing] damage.
Balthazar Enters Archer's trance.
Balthazar uses the bonus attacks from [Swift Quiver]
I saw it coming. If a ranged attack targets Balthazar from over 60 ft. away he can choose to direct the wind to disrupt it giving the attack disadvantage.
Balthazar has 3 legendary action points he can spend on the following actions. He regains all spent legendary action points at the start of his next turn
Life giver's protection (Costs 2 Actions). Yggdrasil protects basil, he gains +10 AC but makes his attacks with disadvantage until the start of his next turn.
I see you (costs 3 actions). Balthazar enters Archer's Trance.
Total Concentration (Costs 1 action). Balthazar keeps up his Archer's Trance
Legendary resistances: Balthazar has 3 legendary resistances pr. day. if Balthazar were to fail a saving throw he can burn one of these and choose to succeed instead.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
An extremely powerful Druidic archer who protects and lives on the world tree Yggdrasil.
Balthazar once roamed and reigned over the lush forests of the wood elves, now he clings desperately to what’s left of the land.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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4/4/2022 11:13:32 PM
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1
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1
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1
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Coming Soon
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6/30/2022 9:25:49 PM
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5
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1
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1.5
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Coming Soon
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