Gargantuan Monstrosity, Chaotic Good
Armor Class 17 Natural Shell
Hit Points 216 (18d12 + 90)
Speed 50 ft., Walk 20 ft.
STR
21 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
18 (+4)
WIS
22 (+6)
CHA
18 (+4)
Senses Darkvision 120 ft, Passive Perception 16
Languages Aquan understands but cannot speak, Common understands but cannot speak, Deep Speech
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Siege Monster: Atlantia deals double damage to structures. 

Water Breathing: Atlantia can only breathe underwater, but can store up to 1 hour of water in her shell when travelling on land.

Actions

MultiAttack: Atlantia makes 3 pseudopod attacks, and up to 1 toss attack.

Pseudopod: Melee Weapon Attack: +8 to hit, reach 20 ft., 1 target.
On Hit: 10 (1d6 + 5) bludgeoning damage and the target is grappled (escape DC 16). Until grapple ends, the target is restrained. Atlantia has eight pseudopods, each of which can grapple one target.  

Toss: (if Atlantia has a large or smaller creature or object grappled)
Ranged Weapon Attack: +8 to hit, range 80/160 ft., 1 target.
On Hit: 18(4d8) bludgeoning damage.

Bonus Actions

 

 
Reactions

 

 

Description

A massive sea creature of legend, Atlantia is an ancient mollusk-like creature that pursues The Drunken Treasure throughout the ocean. She most strongly resembles an octopus, but really is a unique enigma in the ocean, and the last of her species. Her mass of pseudopods extend out of a giant protective shell, which alone has a radius of 8 feet.

 

Monster Tags: monstrosity

Habitat: Underwater

Wigglygirl

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