Spellcasting. The Avatar of Grumbar is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 20 , +9 to hit with spell attacks). The Avatar of Grumbar has the following spells prepared:
1st level (7 Slots): Bane, Command, Cure Wounds, Shield of Faith, Thunderwave.
2nd Level (7 Slots): Aid, Hold Person, Barkskin, Spike Growth.
3rd Level (6 slots): Dispel Magic, Haste, Protection from Energy, Plant Growth,
4th Level: (4 Slots): Conjure Woodland Beings, Stone Shape.
5th Level: (3 Slots): Hold Monster, Tree Stride, Wall of Stone
6th Level: (2 Slots):Flesh to Stone, Move Earth, Wall of Thorns
7th Level (1 Slot):Reverse Gravity
2 Attacks per Action
Vicious Greateaxe Melee Weapon Attack: 1d20+13 to hit, reach 5 ft., 1 target. Hit: 4d12+5 Slashing damage.
Warhammer: 1d20+13 to hit, range 5 ft., 1 target. Hit: 5d8+5 Bludgeoning damage.
(Costs 2 Attacks) Landslide: +15 to hit, Range 90 ft. 1 Target. Hit 6d10+12 Bludgeoning damage. Enemies must make an Athletics (DC 16) check or be knocked Prone.
Spells
Divine Favor (1st), Hunter's Mark (1st), Shield of Faith (1st), Thunderous Smite (1st), Misty Step (2nd)
Actions in Combat
Opportunity Attack
Description
Grumbar is the elemental embodiment of earth. He is one of the four elemental deities worshiped in Fenris but, like all except Kossuth, has a very small following. He is generally uncaring to his faithful, but continues to grant his priest their powers since their worship increases his power on his home plane. To maintain continued worship he does take a limited interest in his followers mortal problems, and his gifts are most often protective magics or knowledge of the under earth's secret places or rich lodes of ore, though he seems to mete them out without determinable reason.
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