Huge Ooze, Any Evil Alignment
Armor Class 16 Body
Hit Points 64 (8d12 + 16)
Speed 20 ft., Climb 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws DEX +4, CON +5
Damage Vulnerabilities Fire
Damage Resistances Cold, Slashing, Bludgeoning from non magical attacks
Damage Immunities Psychic
Senses Blindsight 120 ft (Blind beyond this radius), Tremorsense 10 ft, Passive Perception 12
Languages All Understands all languages, but can't speak any
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Plasma. the slime can move through things and squeez throught small holes (minimum of midium)

Gelatinous Movement. The slime can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, it can move through difficult terrain as if it were normal terrain.

Melts In Water. If the slime will get into water, he will start to melt.

 

Actions

Multiattack. The great slime makes a pseudopod attacks and a magic slime attack.

Pseudopod. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 4) bludgeoning damage.

Magic Slime. Ranged Weapon Attack: +6 to hit, range 20/400 ft., one target. Hit: 10 (2d6 + 4) magical bludgeoning damage. On a hit a target must make a DC 12 strength or dexterity saving throw or be restrained, repeating the saving throw at the beginning of their turn.

Split. The slime splits into two separate slimes with half this slime's hitpoints and that are half the original slime's size. A slime can only do this if its size is small or larger. It can only activate this ability once per day.

Regenerate. The great slime regenerates 12 (2d8 + 4) hitpoints everytime it uses this action.

Description

thank to SuperSoldier240 that this monster based on his great slime.

yanayTHEwizardOFearth

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