False Appearance. While the Boots of Walking remain motionless, they are indistinguishable from a normal suit of armor..
Two Boots Are Better Than One. The Boots may split up and share their action, bonus action, movement, and hitponts.
Action Name. The Boots of Walking remain make 2 kick attacks with themselves.
Kick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludegoning damage.
Stomp. The creature who last wore the boots gets "******* bodied" (up to DM interpretation)
Description
The Boots of Walking are found deep in dungeons, caverns, and forests. Seemingly abandoned by an adventurer, the boots walk up to their next prospective owner The boots do not speak, they simply offer themselves as a convenient and free piece of armor to help an adventurer. But beware adventurers, for these boots may one day abandon you and take their next victim.
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