| Solar Core (Solar Only). A creature that touches the construct or hits it with a melee attack while within 5 feet of it takes 1d10 fire damage. | |||||
| Singularity Core (Gravity Only). When a creature the construct can see starts its turn within 10 feet of the construct, the construct can force it to make a Wisdom saving throw against your spell save DC. On a failed save, the target can’t use reactions and its speed is halved until the start of its next turn. |
Multiattack. The construct makes a number of attacks equal to half this spell’s level
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 8) bludgeoning damage.
Solar: Dexterity save or take 2d6 fire
Gravity: Constitution save or be knocked prone
Time: Wisdom save or Their reaction is stolen
| Reactions | |||||
|---|---|---|---|---|---|
| Chronos Core (Time Only). When the construct takes damage, it makes a slam attack against a random creature within 5 feet of it. If no creature is within reach, the construct moves up to half its speed toward an enemy it can see, without provoking opportunity attacks. |
Description
Solar: A burning White Sun appears and glowing white hot shards of metal coalesce around it taking the form of a large Humanoid
Gravity: A Spherical black void with a white secretion disk around it appears and Dense Obsidian Black Glass like metal coalesces around it taking the form of a Large Humanoid
Time: A Dull pulsing grey white dodecahedron appears and Platinum with Golden clockwork and geometric Filigree embossed Metal coalesce around it taking the form of a Large Humanoid
Previous Versions
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6/30/2022 11:35:47 PM
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Coming Soon
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