Wisdom Save:
Fail:
- Cannot understand language or speak it
- in a constant state of rage (additional 2d8 dmg)
- cannot use tools or weapons
Success:
- Can understand language and speak it
- Can use tools and weapons
- can use telepathy to speak to any creature within 60ft. Any creature with an intelligence of 1 can understand the speech.
Multi Attack: The weredragon can make two poison claw attacks and one bite attack, or one bite attack and one Barbed Tail attack.
Frightful Presence: The weredragon can choose any creature within 90 ft range to inflict the frightened condition. All creatures must make DC 17 Wisdom save or be frightened for a minuet. All targets can choose to remake the save at the end of their turn.
Poisonous Claw: Melee Weapon attack +11 to Hit, Reach 10ft, one target, Hit (2d8 +10) slashing damage. (7d6+3) Poison damage. This poison is repeated at the end of the targets turns for 1 minuet
Barbed Tail: Melee weapon attack +12 to Hit, Reach 15 ft, three targets, Hit (3d8+5) piercing dmg, all targets that are hit with succession the will be poisoned taking an additional 2d4 dmg at the end of their next turn
Poisonous Bite: Melee weapon attack +11 to hit, reach 10 ft, one target hit (2d8+10) piercing dmg, (8d6+6) poison dmg. this poison is not repeated.
Psyonic Breath Weapon: The weredragon exhales' 60ft cone of psychic damage doing (15d6) Psychic damage. All targets must make a DC 18 CON save or be stunned for a minuet. Each target effected can remake the saving throw on their turn at the end of their turn.
Weapon Downgrade: Ranged Weapon Attack +15 to hit, reach 100 ft, one target, on hit the weapons magical effects will be muted for a minuet and it can be reapplied, it does stack.
Mind Shatter: the weredragon makes a forced psionic link with a target. The target must make a DC 17 wisdom save or be charmed and will fall into the illusion of being petrified.
Acid Spit: The weredragon locks onto a target and spits a goblet of acid and poison. Target must make a DC 17 CON save or be poisoned for a minuet and all dmg taken from the weredragon does an extra 1d8 of dmg.
Opportunity Attack: If a creature moves out of the weredragons range 10ft. they can make a single melee attack.
Dissolve: When the weredragon is attacked by a melee weapon the weredragon shoots a goblet of acid at the weapon. The target must make a DC 18 DEX save or the weapon will be dissolved if it is Common or Uncommon rarity. if the weapon is above rare the weapons rarity will be lowered one condition for 1 minuet.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The dragon is slender is physic leaking an acidic goop that dissolves most foliage and creatures around it. Covered in dark scaley skin with poison and acid soaked wings it soars through the sky shattering minds and dissolving creatures.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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7/1/2022 8:13:42 AM
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1
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Coming Soon
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