Amphibious. The frog can breathe air and water.
Standing Leap. The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Chocolate Jump: The frog can cast the misty step spell once using this trait. It regains the ability to do so when after a short or long rest. Dexterity is the frog's spellcasting ability for this spell.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.
Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
Cocoa Croak: The frog exhales an icy blast in a 30-foot cone, accompanied by its loud croak. Each creature in that area must make a DC 12 Constitution saving throw, taking 24 (6d8) cold damage on a failed save, or half as much damage on a successful one.
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