Medium Swarm of Large elementals, Any Alignment
Armor Class 10 thick scales
Hit Points 5 (10d10)
Speed 50 ft., Walk 60 ft., Burrow 30 ft.
STR
4 (-3)
DEX
10 (+0)
CON
20 (+5)
INT
20 (+5)
WIS
1 (-5)
CHA
1 (-5)
Skills Athletics +0, Stealth +0
Damage Vulnerabilities Bludgeoning, Cold
Damage Resistances Slashing, Damage of the type matching the animated breath's form (acid, cold, fire, lightning, or poison)
Damage Immunities Acid
Senses Darkvision, Truesight, Passive Perception 20
Languages Elvish can only understand, not speak.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Inflicts deadly poison.

 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A snake-like creature that moves at blinding speed because of it's six pointed legs and small, agile build.

Lair and Lair Actions

a small opening in a cliff/boulder that leads into a cavern with Beex scuttling along the walls and ceiling, poison dripping from their fangs, rats, mice and other rodents dead in a pile on the rocky, venom covered floor.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

Habitat: MountainUnderdark

Robin_j

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