Competitive Spirit. The Cabinet Man makes it his mission to be an extremely difficult game to play, to keep people from getting bored he appeals to the competitive side of players.
Anyone playing the game must succeed on a intelligence saving throw or become obsessed with winning the game. The obsession infects your mind until the target can think of nothing else but playing the game and any attempt to be removed will result in the target attacking the closest person.
Dark Aura. Since the Cabinet Man is evil in nature his evil aura can be seen if the spell detect evil and good
Psycic Attack. When covered the Cabinet Man can protect himself by inducing mental stress. As an action he can choose up to 3 targets who must succeed on a wisdom saving throw or take 5d8 psychic damage or half as much on a success.
Grapple Attack. Once hit with melee damage, the Cabinet Man can extend out wires and and grapple up to two target within 30 ft as an action. He must make a melee attack roll and the targets must succeed on a dexterity saving throw. On a failed save the target will be grappled and takes 2d8 slashing damage and 6d6 lightning damage. On a success they take half damage and aren't grappled. For every round the target is still grappled it will reveive another 6d6 lightning damage.
Piercing Attack. Cabinet Man can use the wires in his body to pierce one target of his choice. On a successful hit the target will take 4d8 piercing damage and 6d6 lightning damage. He can make this attack twice in one round.
Defensive Reaction. As a reaction, Cabinet man can choose one target to attack on his behalf. The target must succeed on another intelligence saving throw, if the target was previously affected by his competitive spirit then they roll with disadvantage. On a failed save they will attack the closest ally. The target can try to break free at the end of their next turn with another intellignce saving throw.
Description
Cabinet Man was created from an idea out of his deranged wife's mind.
Formerly known as Sawyer Hyde, a competitive artificer newly wedded to his equally competitive wife, Blair. Sawyer excelled in potions whereas Blair was a brilliant inventor. One day the couple was visited by an old friend who offered them a way to become enlightened and broaden their skills. The two accepted.
Overrun with pure chaos the couple immediately became immersed in games and wagers to keep themselves entertained, each dare more reckless than the last. The final challenge was one that wagered their lives. After endless hours of playing, Blair finally won. In celebration of her victory she pounced and murdered her husband. With his corpse, technology and a little bit of magic, he was reborn as this new and unique creature.
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Posted Jul 4, 2022Int save DC: 15
Wis save DC: 17