Chameleon Carapace. Chan-Kital can change the color of their carapace to match the color and texture of their surroundings, giving them advantage on Dexterity (Stealth) checks made to hide in those surroundings.
Standing Leap. Chan-Kital's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Thri-Kreen Telepathy. Chan-Kital has the magical ability to communicate mentally with any number of willing creatures they can see within 120 feet of them. A contacted creature doesn’t need to share a language with them, but it must be able to understand at least one language. Chan-Kital's telepathic link to a creature is broken if they and the creature move more than 120 feet apart, if either of them is incapacitated, or if either of them mentally breaks the contact.
Spellcasting. Chan-Kital is a 5th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Chan-Kital has the following Wizard spells prepared:
Cantrips (at will): Acid Splash, Infestation, Mind Sliver, Poison Spray
1st level (4 slots): Catapult, Expeditious Retreat, Feather Fall, Jump, Mage Armor, Ray of Sickness
2nd level (3 slots): Dragon's Breath, Maximilian's Earthen Grasp, Kinetic Jaunt, Spider Climb
3rd level (2 slots): Erupting Earth, Slow
Multiattack. Chan-Kital makes three attacks, one with their bite, and two with their daggers.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d6) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Dagger. Melee/Ranged Weapon Attack: +6 to hit, range 5.ft or 20/60 ft., one target. Hit: 4 (1d4 + 3) piercing damage.
Description
Chan-Kital is third year Quandrix student who subscribes to the philosophy of theory. They have particularly found a niche in researching how magic can be used to manipulate the molecular makeup of various objects and beings. As such, they've become one of the most well renowned transmuters in all of Strixhaven, using their magic to enhance their own abilities, and manipulate terrain.
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