Gargantuan Celestial, Any Chaotic Alignment
Armor Class 20 Natural armor
Hit Points 352 (44d10 + 42)
Speed 20 ft., Fly 35 ft.
STR
24 (+7)
DEX
18 (+4)
CON
28 (+9)
INT
13 (+1)
WIS
21 (+5)
CHA
7 (-2)
Saving Throws STR +14, CON +16
Skills Survival +10
Damage Resistances Acid, Necrotic, Poison
Damage Immunities Cold
Condition Immunities Charmed, Exhaustion, Grappled, Petrified, Stunned
Senses Blindsight, Darkvision 60 ft., Passive Perception 23
Languages --
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Teleportation. He can teleport to any location in a 60 ft. radius from himself.

Meteorite of Astel. When his hit points reach 176 or lower he will create a shower of meteorites that will fall in a 60 ft. radius from him. Every creature will need to succeed on a DC 16 Dexterity saving throw or take 4d8 bludgeoning damage.

 

 

 

Actions

Multiattack. Astel, Naturalborn of the Void can make three attacks that are shown bellow in one turn.

Arm strike. Melee Weapon Attack: +10 to hit, reach 15  ft., one  target. Hit:  24 (2d12 + 8) bludgeoning damage. 

Nebula strike. Melee Weapon Attack: +10 to hit, reach 15  ft., one target. Hit: 24 (2d12 + 8) bludgeoning damage. Upon impact every creature in a 5 ft. radius takes extra 2d6 radient damage.

Pincer grab. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d6 + 8) slashing damage. The creature is grappled and needs to succeed on a DC 16 Strength saving throw to escape the grapple or remain grappled and take extra 1d6 piercing damage. If the creature dies by this attack it is split in half.

Cosmic Burst. RangedWeapon Attack: +10 to hit, range 10/120 ft., one target. Hit: 24 (4d10 + 12) radient damage. The beam can hit multiple creatures if they stand in line.

Waves of darkness. RangedWeapon Attack: +10 to hit, range 10/50 ft., multiple targets. Hit: 24 (2d6 + 8) radient damage. Every creature in a 50 ft. radius will take damage and will need to succeed on a DC 12 Strength saving throw or be knocked down.

Legendary Actions

Legendary action can be used only at the end of another creature's turn. It regains spent legendary actions at the start of its turn.

Call of the stars (Costs 1 Action). Every creature in a 35 ft. radius around Astel will be raised 30 ft. into the air and then come crashing down into the ground. Every creature will take 3d6 fall damage and will be knocked prone.

Monster Tags: monstrosity

Habitat: Underdark

predator_zan

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