Teleportation. He can teleport to any location in a 60 ft. radius from himself.
Meteorite of Astel. When his hit points reach 176 or lower he will create a shower of meteorites that will fall in a 60 ft. radius from him. Every creature will need to succeed on a DC 16 Dexterity saving throw or take 4d8 bludgeoning damage.
Multiattack. Astel, Naturalborn of the Void can make three attacks that are shown bellow in one turn.
Arm strike. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 24 (2d12 + 8) bludgeoning damage.
Nebula strike. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 24 (2d12 + 8) bludgeoning damage. Upon impact every creature in a 5 ft. radius takes extra 2d6 radient damage.
Pincer grab. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d6 + 8) slashing damage. The creature is grappled and needs to succeed on a DC 16 Strength saving throw to escape the grapple or remain grappled and take extra 1d6 piercing damage. If the creature dies by this attack it is split in half.
Cosmic Burst. RangedWeapon Attack: +10 to hit, range 10/120 ft., one target. Hit: 24 (4d10 + 12) radient damage. The beam can hit multiple creatures if they stand in line.
Waves of darkness. RangedWeapon Attack: +10 to hit, range 10/50 ft., multiple targets. Hit: 24 (2d6 + 8) radient damage. Every creature in a 50 ft. radius will take damage and will need to succeed on a DC 12 Strength saving throw or be knocked down.
Legendary action can be used only at the end of another creature's turn. It regains spent legendary actions at the start of its turn.
Call of the stars (Costs 1 Action). Every creature in a 35 ft. radius around Astel will be raised 30 ft. into the air and then come crashing down into the ground. Every creature will take 3d6 fall damage and will be knocked prone.
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