Immutable Form. Cassidain is immune to any spell or effect that would alter its form.
Magic Resistance. Cassidain has advantage on saving throws against spells and other magical effects.
Magic Weapons. Cassidain's weapon attacks are magical.
Multiattack. Cassidain makes two greataxe attacks.
Greataxe. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage.
Stone Throw. Ranged Weapon Attack: +8 to hit, reach 60 ft., 10ft radius sphere. Hit: 11 (2d8 + 6) bludgeoning damage.
Slow (Recharge 5–6). Cassidain targets up to three creatures it can see within 60 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Cassidain can take up to two legendary actions per round.
Counterattack (1). After being hit by a melee attack, as a reaction, Cassidain can make one greataxe attack.
Void call (2). Cassidain can move up to his maximum movement speed and use the anvil of the void calling deepspawn to him. Roll a 1d4:
1. Deepspawn ambusher
2. Deepspawn Blaster
3. Deepspawn Darlock
4. Deepspawn Giant
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