Pact Weapons. The warlocks Pact Weapons are considered to be magical to overcome resistances and immunities.
Multiattack. The warlock makes three Pact Weapon attacks.
Pact Weapon. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 5) slashing damage plus 14 (4d6) necrotic damage.
Hellfire. Green flame explodes in a 10-foot-radius sphere centered on a point within 120 feet of the warlock. Each creature in that area must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage and 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.
Spellcasting. The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):
At will: shield, mage armor (self only), wrathful smite, branding smite, prestidigitation
1/day each: shadow blade, cause fear, suggestion
Hexblade's Curse. As a bonus action, the warlock can choose a creature they can see within 30 feet of them. The creature is cursed until it dies, the warlock dies or is incapacitated. The warlock gains these benifits when attacking that cursed taget:
- The damage for the Pact Weapon gains a +3.
- Any attack roll the warlock makes against the cursed creature is a critical hit on a roll of 19 or 20 on the d20.
- If the cursed creature dies, the warlock gains 12 hit points.
When the warlock kills the cursed creature it can, as a reaction, target a new creature within range with this feature.
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