Large Construct
Armor Class 14
Hit Points 40 (4d10 + 8)
Speed 30 ft.
STR
15 (+2)
DEX
8 (-1)
CON
19 (+4)
INT
12 (+1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws CON +6
Skills Arcana +7, Nature +5
Damage Resistances Acid, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Frightened, Poisoned, Unconscious
Senses Tremorsense 10ft, Passive Perception 11
Languages The languages its creature could speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

False Appearance. Will the Cauldron Golem is not moving it looks a cauldron.

Unusual Nature. The Cauldron Golem doesn’t require sleep or food/water.

Potion Brewer . At the Begining of the Cauldron Golem's turn 2 potions globs shoot out of the cauldron and target 2 creatures with 30ft roll on the table to see which effect.

1-2 the creature heals for 2d4+2 hp

3-4 The target suffers the effects of the Hallucinatory terrain spell

5-6 Target suffers the effects of the Confusion

7-8 Target creature takes 1d4 fire damage and takes 1d4 fire damage until they use an action to pad themselves out.

9-10 Target Takes 2d8 poisoned damage and must make a DC12 con save or be poisoned.

 

Actions

The Cauldron Golem can make 2 slam attacks

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8(1d6 + 4) Bludgeoning damage. 

Animate Potions. The Cauldron Golem can animate 2d4+1 potion bottles within 30ft of it. They act right after the Cauldron Golems turn in initiative.  The have 2hp and 10Ac. When they are destroyed all creatures within 5ft must make a dex saving throw of DC 10 or take 2d4 piercing damage and have the effect of the potion. On a success they take half damage and don't  suffer the effect.

Description

Using some powerful magic an alchemist or a wizard animated this golem as a way to help them make potions and keep robbers away from them.

Previous Versions

Name Date Modified Views Adds Version Actions
7/2/2022 3:11:58 PM
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