Armor Class
20
natural armor
Hit Points
85
(12d8 + 25)
Speed
25 ft.
STR
18
(+4)
DEX
14
(+2)
CON
18
(+4)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Resistances
Piercing, Slashing
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Clockwork Mind. The bastion can't be compelled to act in a manner contrary to its nature or its instructions.
Antimagic Susceptibility. The bastion is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the bastion must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Actions
Multiattack. The bastion makes three melee attacks
Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 4) bludgeoning damage.
Reactions
Clockwork Precision. The clockwork bastion can use its reaction to turn any attack roll, ability check or saving throw that a creature makes within 30 feet of it into a 10.
Comments