Armor Class
15
(leather armor, shield)
Hit Points
18
(6d6)
Speed
30 ft.
STR
14
(+2)
DEX
16
(+3)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws
STR +4, CON +2
Skills
Acrobatics +6, Stealth +4
Damage Resistances
Necrotic
Condition Immunities
Frightened
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Common, Goblin
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Faywild Madness. Minds of Unseelie Goblins are so twisted and filled with chaos that, for all magical purposes, the INT and WIS of the creature are treated as 3.
Actions
Wakizashi. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d10 + 4) slashing damage.
Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 5) piercing damage.
Description
Unseelie Goblins are small, dark gold skinned humanoids that live in vast forests of Faywild. Individually weak, they gather in large numbers to torment other creatures.