Huge Dragon, Chaotic Good
Armor Class 18 natural
Hit Points 229 (18d12 + 120)
Speed 40 ft., Fly 80 ft., Burrow 40 ft.
STR
27 (+8)
DEX
10 (+0)
CON
20 (+5)
INT
13 (+1)
WIS
16 (+3)
CHA
25 (+7)
Saving Throws DEX +6, CON +11, WIS +9, CHA +13
Skills Arcana +5, History +8, Perception +11, Persuasion +8
Damage Resistances Acid, Fire, Force, Lightning, Poison
Damage Immunities Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Poisoned
Senses Blindsight 60ft, Darkvision 120ft, Passive Perception 21
Languages Draconic, Sylvan, Telepathy
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Metaphysical Properties: Allies within a ten foot range of the Lazuli dragon receive it's psychic energy and intuition. All players within range will have advantage on all insight checks and charisma saves.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Spellcasting. The Lazuli dragon is a 15th-level spellcaster. Its spellcasting ability is charisma (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): dancing lights, minor illusion, friends, light
1st level (4): absorb elements, charm person, chromatic orb, earth tremor
2nd level (3): detect thoughts, mind spike, phantasmal force
3rd level (3): clairvoyance, erupting earth, hypnotic pattern
4th level (3): greater invisibility, stoneskin, raulothim's psychic lance
5th level (2): telekinesis, wall of stone (crystal)
6th level (1): true seeing
7th level (1): crown of stars
8th level (1): earthquake 

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Dazzling Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Dazzling Presence for the next 24 hours.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Crystal Breath. The dragon exhales a blast of lapis crystal shards in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) piercing damage on a failed save, or half as much damage on a successful one.

Blinding Breath. The dragon exhales a brilliant light in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Habitat: CoastalMountain

KayleeMcKeown

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